Wild Arms

Games:

Wild Arms

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Game Description

As the game opens, you assume the roles of three wayward souls, or as the game refers to them, "Dream Chasers." Rudy, an orphan, possesses the unique ability to psychically bond with "ARMs", or Ancient Relic Machines (ranging from handguns to rocket launchers.) Cecilia, a princess, is, of course, your magic user. Jack is a mysterious and weathered swordsman who, along with his rodent companion, Hanpan, rounds out your versatile party of three. As your party meets up at a festival in the Filgaian capital, Adlehyde, our antagonists are revealed, the dreaded Demon race from a galaxy far, far away. The story builds gradually, and though a bit confusing at times, reveals interesting bits of our characters' sordid pasts. Overworld adventuring is standard, but Wild ARMs stands out in its Dungeon scenarios, presenting challenging and downright fun puzzles to solve around every corner.
~ Benjamin F. Norris IV, All Game Guide

Review: Overall

If the opening to Wild ARMs, a beautifully animated and scored anime (japanese animation) sequence, is any indication as to how it plays, then it should satisfy just about any type of game player. How Wild ARMs does this, however, is unique in and of itself.

You certainly wouldn't think it to look at it. Frankly, Wild ARMs just isn't a very technically sophisticated 32-bit game. In theory, Sony intended it to be a sort of appetizer for the blockbuster Square game, Final Fantasy VII, to be released some months later, but in many ways, Wild ARMs surpasses it. And it does so through a very important virtue which has been all but forgotten in the era of RISC-processors and texture mapping. A little something called simplicity marks Wild ARMs as a stand-out game among any genre.

Easy controls, reminiscent of the Final Fantasy series, and straightforward gameplay give Wild ARMs a very small learning curve, welcoming newbies aboard. But what brings the die-hards along for the ride is the engrossing story. Perhaps the story is so totally enveloping because we only have three main characters to control, as opposed to SaGa Frontier's 8, or Suikoden's 108. Where other developers might make just three characters bland and cliche after 40 hours of gameplay, Sony makes them absolutely entertaining, adding plot twists just when you thought you had permission to be bored. The story is awesome, but its also navigable, thanks to clean control and a few well-developed protagonists.

Wild ARMs also shines in its puzzles -- you never thought you'd have so much fun blowing up boxes and pushing switches until you've played it. Older gamers will pine for their old Legend of Zelda and Legacy of the Wizard cartridges when they tough it out in the dungeons of Wild ARMs, where a challenging, but rarely frustrating puzzle lies around each corner and under each rug.

The only distractions from an otherwise fantastic game are the graphics. Ho-hum sprites and blocky 3D battle scenes serve their purpose, but are by no means groundbreaking. A tremendous soundtrack also accompanies you on your quest, but it does drive you quite mad hearing the same battle music over ... and over ... and over again. Nevertheless, the music is great, almost enough to get you on the phone with the Japanese importer and demand your copy of the soundtrack.

Sony really came through on Wild ARMs, surpassing their first RPG attempt, Beyond the Beyond, by leaps and bounds. It does so by passing up ritzy graphics and special effects in favor of good old-fashioned storytelling. Wild ARMs is recommended for anyone seeking a puzzle, an adventure, and a game worth its forty dollars.
~ Benjamin F. Norris IV, All Game Guide

Review: Enjoyment

Absolutely awesome, stylistically similar to many classic 8 and 16 -bit RPGs
~ Benjamin F. Norris IV, All Game Guide

Review: Graphics

Average, with a few standout polygonal enemies. Them's big heads, eh?
~ Benjamin F. Norris IV, All Game Guide

Review: Sound

Sometimes repetitive, but generally very thrilling.
~ Benjamin F. Norris IV, All Game Guide

Review: Replay Value

Though it is an RPG, it's endearing enough to warrant a few more go-throughs.
~ Benjamin F. Norris IV, All Game Guide

Review: Documentation

A wealth of WWW pages, a helpful instruction booklet, and a few strategy guides are available.
~ Benjamin F. Norris IV, All Game Guide

Production Credits

GAME DESIGN Producer: Tokashi Fukushima; Total Design: Akifumi Kaneko; Scenario: Akifumi Kaneko; Field Plans: Hideaki Kikuchi; Battle Plans: Takaaki Yamashita; PROGRAMMERS Field Programs: Michelle Ahiko; Battle Programs: Yuji Takahashi; Utility Programs: Takao Suzuki; Event Scripts: Takao Suzuki, Michelle Ahiko; GRAPHIC DESIGNERS Character Graphics: Keiko Matsushita; Field Graphics: Yukhiko Ito, Masato Kobata; Battle Graphics: Tetsuya Okubo, Yasuhiro Shibuya, Shigeru Kurihara, Hiroshi Takeuchi, Naotaka Sugiyama, Mamoru Seigi; Character Design: Yoshihiko Ito; Monster Design: Tetsuya Okubo, Yasuhiro Shibuya; Music Producer: Akihiko Shimizu; Sound Director: Takashi Fujisawa; Composer: Michiko Naruke; Sound effects: Masatoku Okubo; Arranger: Kazuhiko Toyama; Recording Engineer: Tetsuya Naito; Animation Creator: Madhouse; CG Event Designer: Takamitsu Iijima; Associate Producers: Toshiyuki Miyata, Yukio Nagasaki, Takahiro Kaneko; Executive Producer: Akira Sato; Game Developer: Media Vision; Associate Producer: Seth Luisi; Assistant Producer: Jeff Ng; Senior Producer: Perry Rodgers; Testing manager: Mark Pentek; Lead Tester: Todd Pifer; Testers: Annette Dancel, Jim Harper, Sako Bezdjian, Conner Morlang, Jo Aragones, Peter Mayberry, Brad Inman, Tim Duzmal, Charles Delay, Bill Martorana, Chad Lowe, Christian Davis, Kenneth Chan, Kevin Seiter, Mike Mansourian; Licensing Manager: Etsuko Kobata; Business Manager: Taku Imsaki; Marketing Management: David Bamberger, Susan Nourai; Public Relations: Chris Kramer; Package and Manual Design: Gregory Harsh; Special Thanks: Andrew House, Peter Dille, Phil Harrison, Kelly Flock, Kim Shanklin, Brain Balistreri, Michelle Whitmer, Ami Blaire, Nemer Velasquez, Lisa Lunger, Kerry Hopkins, Colin MacLean, Michelle Vercelli, Gary Barth
~ Joe Lamb, All Game Guide

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