Suikoden: IV

Games:

Suikoden IV

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Game Description

The fourth game in Konami's console-style role-playing series is a prequel rather than a sequel, set a century and a half before the events of the original 1996 PlayStation game. Players take the role of a young, would-be hero, who will come to carry an item called the Rune of Punishment. Like all runes, this one is powerful, but it is also very dangerous, for it damages its wielder when it's used. Like earlier Suikoden games, this fourth edition also involves gathering the "Stars of Destiny," which are 108 people from all walks of life who can be teamed together to accomplish great deeds.

As the game begins, the player's character is just finishing his training at a naval academy, and being prepared for his first real battles. Because this game plays out across a string of mysterious islands, sea combat can be a regular occurrence, so the hero's training should serve him well. Much of the adventure still involves exploring the game world's various land masses, however, engaging in small-party turn-based battles and coaxing clues from other characters. Though the game's artwork remains notably stylized, characters have a more realistic (less anime-inspired) look than those of earlier Suikoden titles.
~ T.J. Deci, All Game Guide

Production Credits

Company 1: Konami Computer Entertainment Tokyo Inc.; Senior Producer: Noritada Matsukawa; Main Programmer: Takayuki Koabayashi; System Support Programmer: Noriaki Harada; Background Programmer: Hideyuki Miyashita; Event System Programmer: Osamu Komuta; Battle Programmer: Naoto Ohashi; Naval Battle Programmer: Shogo Wakasa; Battle Effect Programmer: Tomohiro Miyazaki; Effect Programmer: Hioraki Arai; Character Designer: Junko Kawano; Character Model Designer: Tsuguro Shimpo; Monster Designer: Shuuhei Ikeda; Storyboards: Jun Saito; Background Designer: Chieko Mukaiyama; Ship Designer: Kenta Kimura; Motion Designer: Yasuhiro Hayashi; Effect Designer: Norihiro Terashi; Event Movie Designer: Harumi Murakami; Opening Movie Designer: Takashi Tsuchiya; Music By: Coba, Masahiko Kimura; Sound Effects: Tatsumi Adachi; Sound Programmer: Kenji Kawai; Director: Masayuki Saruta; Written and Produced By: Junko Kawano; Company 2: Konami Digital Entertainment - America; President: Tommy Gotsubo; Chief Operating Officer: Geoffrey Mulligan; Senior Vice President - Sales and Marketing: Catherine Fowler; Vice President - Operations: Linda Stackpoole; Vice President - Production: Kurt Busch; Senior Director - Marketing: Rick Naylor; Product Manager: Dennis Lee; Director - Marketing Communications: Cherrie McKinnon; Associate PR Director: Marc Franklin; Associate Marketing Director: Brad Schlachter; Associate Director - Creative Services: Monique Catley; Localization Producer: Ken Ogasawara; Lead Localization Rewriter: John Saito; Localization Rewriter: Mel Baltazar; Packaging and Manual Design: Scott Allen
~ Keith Adams, All Game Guide

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